.: January 22, 2004.: August 31, 2004.: September 30, 2004.: October 1, 2004Mode(s), (Director's Cut only)Star Ocean: Till the End of Time is an, the third main game in the series. The game was developed by and published by for the console. It was released in Japan, North America, and the. The original Japanese release date was in February 2003 by, its penultimate release before its merger to become Square Enix. It was re-released in 2004 as a two-disc version with bonus features such as new characters and dungeons. The North American and European versions are based on the Director's Cut version. Till the End of Time takes place four hundred years after the events of.
As of July 2005, Star Ocean: Till the End of Time is a part of Sony's Greatest Hits line, indicating that the game had done reasonably well in North America. In 2008, Square Enix released an enhanced remake of the original Star Ocean title for the PlayStation Portable called Star Ocean: First Departure.
Contents.Gameplay While having many similarities to its predecessor, Star Ocean: Till the End of Time includes many elements that make it unique among the majority of. Instead of menu-driven combat, Star Ocean 3 offers real-time interactive combat, similar to the and series.
Battles occur when running into enemies on the main travel field or when certain pre-scripted events occur. In battle, the player directly controls one character, while the other two characters are controlled.
The player can, however, choose the tactics used by AI characters or switch which character they are directly controlling. Fayt (left), Nel (center), and Adray (right) fighting an enemy in a battleEnemy attacks can target either a player's (HP) or (MP). Players will also lose HP from using special attacks or lose MP from using symbology or runeology, which is functionally equivalent to. If a character loses all of their HP or, unlike most games, if they lose all of their MP, they are knocked out and unable to continue participation in the battle (unless certain revival items are used).
Each character also has a Fury meter, which governs how fast the character moves over the battle screen, and how often actions can be performed. Standing still will replenish Fury, while any movement will continue to drain it or cause the character to lag. If all three characters are defeated, the game is over and the player must reload from their last saved game.
If all the enemies are defeated, the player is awarded money (Fol) and (EXP). When some groups of enemies are defeated, the player's characters can also receive a small amount of HP/MP, to counteract the HP/MP that was lost as a result of using special attacks or symbology/runeology.When the player strikes an enemy, the Bonus Battle Gauge will fill. When the gauge reaches full capacity, the player will enter 'Bonus Battle'. In 'Bonus Battle', the player receives special bonuses, which can help benefit a character's EXP, Fol, items received after battle, etc.
However, if a character receives a critical hit, runs away from battle, or dies, the gauge will deplete completely, resulting in the end of 'Bonus Battle' and any bonuses the player received. The Bonus Battle Gauge will also reset if the player turns the game off and turns it back on, or restarts their save file.Like the previous games in the series, the game contains an Item Creation feature that allows the player to create and enhance a multitude of items. A variety of trades are offered, including Cookery, Alchemy, Engineering, and Smithery. Workshops for Item Creation are scattered throughout the towns and dungeons of the game and can be invested in by the player to allow a wider variety of items to be made there.
Once a player invents an item, they can file for a patent, and get money from the profits made off selling those items in various shops. The player is also able to recruit inventors to aid them in creating various items.The Director's Cut version added a VS. Mode to battle against a second player or against the computer. Up to two human players could compete, either against each other or against another character controlled by the computer.
Another addition was the use of 'Battle Trophies' which may be acquired by completing various challenges in combat. For example, a player can receive a battle trophy for winning a battle in under 30 seconds, or for defeating a without receiving damage. Earning battle trophies unlocks bonus options such as harder game difficulty levels, alternate costumes, and aStory Setting The universe of is science fiction in nature, although like the first two games in the series, much of the plot is set on an 'underdeveloped planet.' The game is set in S.D 772 (A.D 2858). It features a galaxy-spanning government in the Pangalactic Federation, several races and species of aliens, different factions, multiple colonized planets, and advanced technology. But despite this science fiction atmosphere, a form of magic exists in the universe: symbology, also translated as heraldry in the Japanese version and in. Standard symbology involves crests and runes onto one's flesh to draw out apparently latent power in the form of spells, and numerous underdeveloped planets make extensive use of it.
Despite its supernatural connotations, Symbology is treated as a legitimate field of scientific study in-universe.Plot Star Ocean: Till the End of Time begins on the planet Hyda IV where a young man, Fayt Leingod, and his childhood friend, Sophia Esteed, are on vacation with Fayt's family. Fayt is the son of Robert Leingod, a famous scientist in the field of symbological genetics. For an unknown reason, the Vendeeni — an alien civilization with highly advanced technology that spans only a single planet — attacks Hyda IV unprovoked, thus initiating a war with the Pangalactic Federation. Fayt and Sophia escape on the starship Helre, but are separated from Fayt's parents, Robert and Ryoko Leingod.
The Helre is also attacked by the Vendeeni, and the two are separated.Fayt's escape pod lands on the 'underdeveloped planet' Vanguard III, a planet with technology equivalent to 16th Century Earth, and discovers an off-world criminal, the exiled Rezerbian Norton, plotting to take it over. Cliff Fittir, a member of the anti-Federation organization Quark, then lands and helps Fayt defeat this criminal. Fayt learns that Quark's leader wishes to speak to him and plans on rescuing his father, though Cliff does not reveal the reason behind this interest. After getting off the planet with Cliff and meeting his assistant Mirage, the Vendeeni again attack them — but they escape and crash-land on another underdeveloped world, Elicoor II. Elicoor seems to be around 17th Century Earth in terms of technological advancement. Fayt, Cliff, and Mirage crash-land into the capital of the Kingdom of Airyglyph, who believe that their ship is a weapon developed by the country they are at war with, Aquaria. Fayt and Cliff are imprisoned as a result Mirage escapes, though they are soon rescued by an assassin-like agent, Nel Zelpher, who believes they are engineers from the technologically advanced continent of Greeton.
She rescues them under the condition that they aid her country, Aquaria, with their technological knowledge or that she will kill them to prevent them leaking secrets to Airyglyph. This leads the two directly into the war between the two kingdoms and eventually into a great final battle between them. Then a new — at least to the Elicoorians — foe appears in the skies above, a Vendeeni battleship that has found their quarry. However, Fayt destroys the battleship with a previously unknown power of his, though another battleship remains in orbit.
During the distraction, the leader of Quark, Maria Traydor, manages to arrive on Elicoor. It seems that both Quark and the Vendeeni knew of Fayt's unusual abilities, and he had been their target the whole time. The party vies with the Vendeeni over control of an unusual 'out of place artifact' and Fayt's father, who is killed before Maria can finish interrogating him over his 'crimes.'
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Fayt finds himself space-borne once more, and the galaxy has not stood still. Shortly after the apparently unprovoked attack on Hyda IV, a threat of destruct-full magnitude emerges in the form of ultra-powerful space-borne beings calling themselves 'Executioners.' The best ships of the Federation and the Vendeeni are nearly powerless against these new beings, and are quickly being forced into full retreat. The party, acting on a hint from Fayt's father, venture to the Moonbase research station, and Fayt is reunited with Sophia. While on the station, they are confronted by an angelic-looking Executioner that calls itself Proclaimer. It launches itself to attack, telling them that they must be destroyed.Investigation of the Moonbase records reveals the truth behind the Executioners and their appearance.
During the charting of a planet called Styx, explorers encountered an extremely advanced and extremely old Time Gate. When activated, it informed them that their forays into the field of symbological genetics had angered the Creator, and that they were to be destroyed. Even if they were to abandon symbological genetics, the reins would be taken up by another soon enough, and that they were not being warned — they were being sentenced.The explorers beat a hasty retreat and informed the Federation of what they had found. Studies soon suggested that the statement came from another plane of existence; an entirely new universe. Further study revealed that symbology might be used to access this universe. The scientists agreed to use their own offspring; the subjects were Fayt Leingod, Sophia Esteed, and Maria Traydor.
Fayt was the son of Robert and Ryoko Leingod, while Sophia was the daughter of Clive Esteed. Maria was an orphan who was later adopted by the fourth member of the team, Jessie Traydor. The three were symbologically altered in such a way that if they worked together, they could gain entry through the Time Gate. Maria was given the power of Alteration, which would allow her and those with her to remain in physical forms in the new world. Fayt was given the power of Destruction, as it was assumed they would need to physically defend themselves. Two years later, the younger Sophia was given the power of Connection - the key ability needed to make contact with 4D space. The Vendeeni had been attacking in hopes of handing over Fayt to the Executioners and staying their wrath.The party goes to Styx and finds the area flooded with Executioners.
Escaping their ship in a small shuttle, they witness the mysterious beings and their awesome might first-hand as the Federation battleship Aquaelie which had escorted them is destroyed. Reaching the Time Gate, the party enters '4D space,' a dimension higher than their own. According to the 4D beings, their universe is actually not real in relation to 4D space; rather, it is a computer simulation developed by Luther Lansfeld, the owner of the Sphere Company. Dubbed the 'Eternal Sphere', it is similar to a real-world for the inhabitants of 4D space.Fayt and his allies learn that the Executioners are anti-viruses sent to delete anomalies in the section of the Eternal Sphere. With the help of Blair Lansfeld, programmer and sister to Luther, the party manages to find Luther. Blair and the group believe that the residents of the Eternal Sphere have managed to achieve a level of intelligence equal to that of 4D citizens; Luther, however, considers them 'mere data.' Luther then decides that the only way to delete them is to delete the entire universe (apparently ignoring that he is currently in the Eternal Sphere).
The party fights and defeats him, causing him to be deleted himself, but fails to stop the deletion.However, the universe is not destroyed for not entirely clear reasons. Blair mentions an 'Eternal Sphere backup' earlier, but there's no evidence that it was applied. The characters decide that even if they really are just programs, they have achieved 'consciousness' and therefore cannot be deleted. Alternatively, others suggest Maria's power of Alteration has something to do with it, perhaps even implying that their universe has truly become a reality unto itself and therefore not subject to deletion.The ending slightly changes based on the 'affection level' of the other characters for Fayt, derived from the player's choices during the game and in Private Actions. Fayt has an ending for each character if that character has the highest affection level with him, as well as an 'alone' ending if no one has sufficient affection level with him.Development One of the major influences of the design changes from to Till the End of Time was. The combat system was mostly unaltered from the previous title, but characters were rendered in 3D instead of 2D and more strategy was incorporated into the fights. Transitioning to a completely 3D environment from a 2D/3D mix was a lengthy process, and was only possible due to the increased power of the console.
In terms of story message, game producer Yoshiniro Yamagishi stated that the main message the game communicates is one of 'trust'. Several characters and dungeons did not make the cut for the final version of the game, but most of what developers wanted found its way into the game. Gameplay balance was adjusted between the Japanese and American releases, as well as fixing various technical errors that occurred in the original Japanese release.
Soundtrack The music for this game was composed by, a long-time collaborator with tri-Ace. Fahey, Rob (May 5, 2004). GamesIndustry International. Retrieved May 26, 2012. ^ Bethany Massimilla (August 30, 2004). Archived from on 2012-04-22. Retrieved May 26, 2012.
Symbology (Heraldry in Japanese) and runeology are equivalent terms for the same concept in-game. The same concept was called 'Heraldry' in Star Ocean: The Second Story. ^ IGN Staff (2003-05-16). Retrieved 2016-04-03.
Retrieved May 26, 2012. Retrieved July 26, 2018. Retrieved July 26, 2018. Star Ocean Till the End of Time PS2 (in Japanese).
Retrieved September 4, 2015. Archived from on October 11, 2007. Jeremy Dunham (August 6, 2004). Retrieved May 26, 2012. Putnam, Gabriel (March 8, 2003). Archived from on December 28, 2008.
Retrieved January 2, 2009. Edge Staff (July 29, 2006). Archived from on 2012-05-23. Retrieved 2009-01-02. Archived from on December 16, 2008.
Retrieved 2009-01-02. '2003年ゲームソフト年間売上TOP300' 2003 Game Software Annual Sales Top 300.
Famitsu Game Whitebook 2004 (in Japanese). Archived from on 2014-10-09. Japan Game Sales Database. Retrieved October 14, 2018. Retrieved April 4, 2016.External links Wikiquote has quotations related to:. (in Japanese). (in Japanese) (Director's Cut).
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. Summary: An attack from an unknown power in space threatens the peace between humans and aliens. The attack forces Fayt Leingod and his friend Sophia Esteed to separate from Fayt's parents and flee from the planet. Now it's up to you to guide these two characters through a variety of side quests and An attack from an unknown power in space threatens the peace between humans and aliens.
The attack forces Fayt Leingod and his friend Sophia Esteed to separate from Fayt's parents and flee from the planet. Now it's up to you to guide these two characters through a variety of side quests and sub-events to find their loved ones. Dress your characters, equip them with weapons, and then conquer the land. Up to three characters can fight and move together on the battlefields.
Star Ocean 3 was in my opinion one of the best rpg games ever made. You had allot of hidden stuff you could explore. Many characters and an Star Ocean 3 was in my opinion one of the best rpg games ever made. You had allot of hidden stuff you could explore. Many characters and an arena. I can't tell how many thousands of hour I've been playing this game but it was allot. The only 3 things I did not like in this game was 1.
When your MP reached 0 you died. Totally annoying 2. Some very long dungeons did not have any Savecores where you could save your progress. Very huge dungeons had a very high chance that the game freezes or something else so you've done all the hour of work for nothing. This happened to me billion times. Sadly Square Enix messed up the Remaster version so you are not able to set the volume, sounds like you would wish to. So playing this game on PS4 while having a party conversation is a pain.
The dialogs volume is like 60% and music and the rest is at 100% that's make it hard to understand what the character are actually talking about. But after all that Square failed with the Remastered Version just because of the volume sadness the game itself is just godlike.
Star Ocean games for ever Expand. One of my favorite RPGs from the PS2 era, ported to PS4 with improved visuals and loading times? This was an auto-win and it did not One of my favorite RPGs from the PS2 era, ported to PS4 with improved visuals and loading times? This was an auto-win and it did not disappoint.
I devoured this version of Star Ocean 3 within days. As far as I could tell, everything gameplay-wise was pretty much the same as in the original release. Although it would have been super awesome if they had added some new optional content like more character outfits (they could have enabled us to equip the trading card costumes in the story mode) or a new secret megaboss, stronger than the former strongest secret megaboss. Can't recommend this purchase more! Old but gold, and miles better than most RPGs released over a decade later than the original SO3. Star Ocean 3 is a pretty mediocre JRPG. While it isn't a bad game and offers a long decent quest with some good ideas, almost nothing about it Star Ocean 3 is a pretty mediocre JRPG.
While it isn't a bad game and offers a long decent quest with some good ideas, almost nothing about it stands out to me as exceptional. The combat is enjoyable enough but inferior to similar styles of action RPGs like the Tales games. The story starts out promising but is ultimately a major disappointment. The game has, in my opinion, one of the worst twists in an RPG because it makes almost everything that you have done up to that point seem meaningless. On the plus side it is foreshadowed but it is still disappointing. Another problem I had with the game is that several sections needlessly drag.
There is a lot of content but a fair amount of it I didn't care about so I was often demotivated from playing. The gameplay is decent fun but I have played so many RPGs with better combat. I quickly found that it got repetitive and while there were some cool abilities there weren't nearly enough for such a long game.
The menus and such are functional but once again they just seemed standard to me. There were a few good boss battles but the final boss is disappointing. The game taking place across multiple worlds offers a good variety of enemy types though.
The crafting is decent but I found it needlessly complicated compared to other RPGs. The story started off quite intriguing, the idea of someone from an advanced civilization crashing on a medieval world creates some really interesting possibilities. Some of the early interactions were pretty enjoyable but as the game goes on the story gets progressively more bizarre and less inspired. The main problem that your characters are facing, which initially intrigued me, is eventually revealed to be something entirely different and not in a good way.
The plot twist made almost all the details of the story seem irrelevant. There are a good variety of characters but few of them seemed to be very well developed. Fayt is a pretty standard protagonist without much about his identity that felt inspired. The characters overall seemed inferior when compared to the Tales games, Final Fantasy games, or the Xenosaga games.
Visual Design is pretty good in some areas but I found that many of the characters had an unappealing look. They were clearly going for an anime style but for some reason many of the characters have big foreheads and small lower faces, the proportions just don't look appealing. Other than that most of the environments and monsters look pretty good. There are some really interesting environments.
The sound design is pretty mediocre. The voice acting is below average. The music is pretty good but sometimes I found that it didn't match with the scenes as well as it could have. Still it gets some points for at least having a lot of spoken dialog and the sound track does have some good songs.
Overall, I liked this game fine, I spent over 50 hours playing it and I enjoyed it well enough, I just think that there are many far better RPGs. I give it 61% Gameplay - 5 Story - 6 World - 6 Characters - 6 Visual Style - 7 Sound Design - 6 Uniqueness/Ideas - 7 Length/Amount of Content - 8 Immersion - 5 X-Factor 5 Expand. The legendary game that I would have given a full 10 out of 10 too on the PS2 version back then, but can't do that here on PS4. No 10 out of The legendary game that I would have given a full 10 out of 10 too on the PS2 version back then, but can't do that here on PS4. No 10 out of 10 to be found here. Because it crashed on me 4 times in less than an hour! Other players are having it just as bad.
This burden alone overshadows anything excellent it would have had. Forget the story! Forget the graphics! Forget the gameplay! Infact, forget everything.
Don't buy it until Tri-Ace decides to patch the bloody thing.